tag:blogger.com,1999:blog-8485619538190338675.post5510694452931984187..comments2010-08-05T13:45:55.621-07:00Comments on Game Zero: On Recharging HealthJim Dhttp://www.blogger.com/profile/02260131723330084739noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-8485619538190338675.post-29203835175680903442009-07-24T17:55:19.086-07:002009-07-24T17:55:19.086-07:00As much as it pains me to mention this game, Kane ...As much as it pains me to mention this game, Kane and Lynch: Dead Men did a good take on the regenerating health that made it seem more realistic...ish.<br /><br />Like RS: Vegas, you could take very few shots, and heal slowly (depending on your difficulty, the "slowly" is relative). When you "passed out," one of your buddies would give you a shot of atropine, and send you on your way. Buuuuuuuuut... you'd take less hits until you were healed. If you passed out directly after getting stung by the atropine, your buddy sticks you again, but you die of an overdose.<br /><br />Was it completely realistic? No, but it was pretty close, and considering the difficulty of the game, it made it slightly more balanced.The Window Keeperhttps://www.blogger.com/profile/09821598725115301727noreply@blogger.com